Khushboo Gupta is a Delhi, India based Game Developer and designer turning imagination into reality since 2017. She has experience in design patterns, system design, tools and Augmented Reality, Unity, Photoshop, Illustrator, Blender or anything she could think of when game development comes into the picture.
She believes in doing more in less time and will try to automate all redundant tasks that get on her nerves. Having game development as her forte, she takes up any task that ignites her interest and tries to educate herself about that topic.
She takes time opening her mouth, but once it’s open you will have a hard time closing it. She keeps on sprinkling thought-provoking statements here and there, so bring in a coffee along if you plan to have a discussion with her. Living by the motto
“If you are finding it difficult, then you are not doing it the right way.”
With her head submerged in wonderland, she sometimes pays visit to the real world to bring her dreams to life.
I'm always upto something, sometimes it leads to somthing presentable and sometimes not. Here's the presentable stuff.
It is a 2D mobile game inspired by colour snakes. Using simple controls of dragging the pencil right and left to escape obstacles, one can easily make his way out. It has two modes one classic that being infinite mode and one challenging having up to 30 levels. Complemented with a shop feature, it has various pencils and markers to choose from to write the game in your own way. Complete code and partial UI are one of my experiments. This is one of my commercial projects.
It is an AR-based 3D puzzle game aimed at mentally ill and depressed people. In the game, someone very dear to the player is trapped inside a building and communicates with the player in the form of puzzles so that player can free him/her. The complete name "Don't lose hope" is revealed in the last stating its significance in life too.
Spherothon is a 3D mobile casual game available on google playstore. It has simple but engaging controls of right and left swipe to cross the levels. A game with a casual theme keeps on getting challenging after every three levels. All the coding and designing are my attempts at Unity and Visual Studio.
It is a 2D mobile game inspired by colour snakes. Using simple controls of dragging the pencil right and left to escape obstacles one can easily make his way out. It has two modes one classic that being infinite mode and one challenging having up to 30 levels. It is complemented with a shop feature having various pencils and markers to choose from to write the gam in your own way.
It is a 3D real-time strategy game where one has to survive the waves of enemies. One has various types of turrets to choose from and place them within 20 seconds window, one can also upgrade or sell the turret. I learnt this game from one of the tutorials of Brackeys. All the code and graphics were provided by him.
It is a 3D real-time strategy game multiplayer game set in an arena with a Login and Create or Join room feature. The one who could kill all the other members wins the game. Matchmaking is done by obsolete uNet of Unity. I learnt this game from one of the tutorials of Brackeys. All the code and graphics were provided by him.
It is a puzzle game where the player is trapped inside the room and (s)he needs to solve various puzzles to escape out. It aimed at nurturing curiosity in players and increasing their imagination. It was built by 5 people for Unite India Hackathon 2019, bagging the second runner up position among 400+ submissions.
It is an inventory tool where one can select from different options of guns and see their properties, name and a short description on it. On clicking the particular gun card its 3D model is also visible on the side. It’s a tool that can be used to showcase any type of inventory. Its design and 3D models have been removed from GitHub due to copyright issues, but one is free to use code following Github’s license.
The beverage marketing app trying to market its new products using the latest Augmented Reality technology giving users a refreshing wave of air. It allows users to visualize the new products and read about them within the app and interact with them. It can be used as an interactive menu to showcase the highlights of any cafe or restaurant.
It is Player vs AI Tic tac toe built on minimax algorithm. It starts with a spinner screen where the first turn is decided wherever the spinner lands. This leads to a game screen where on playing 3 games winner will be decided. With every win, a score of 1 gets added to the Winner's bag and if it's a tie then both the players are awarded 0.5 each.
Beggar Your Neighbor is an easy-to-learn card game that can be enjoyed by two or more players. Eliminate your opponent’s cards to win this game. If encountered an Ace or face card the other player has a certain number of chances to counter the played card, if the other player fails then the whole played deck becomes part of the player who played an Ace or Face card. To get all the rules, you can check out the video here.
It is a Pizza cutting educational game aimed to teach the concept of fractions to users. Here the player is asked to cut the Pizza in such a way that (s)he is able to serve the customer as per their requirements. In the graphic, it can be seen that the customer is demanding a fraction of pizza do the player has to cut it in such a way that customer can be served appropriately. It is a quick game built in 2 days to give the proof of concept.
Let's call it the things I'm proud of.